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1995-04-22
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Tips'N'Traps
============
by Jim Stevenson and Barry Burke - NOVATARI
Hello, again! Well, here we go with another Tips 'N' Traps column.
It's been a pretty big success. The message bases on ARMUDIC
703-569-8305, and JOE'S ATTIC 703-471-1809 have been used to their
fullest capacity, and are still growing. Keep up the good work
adventurers! Jim Stevenson (703)378-4093 and Barry Burke
(703)830-1978.
ZORK 1
Q. How do you get the thief's bag away from him? I already tried
"STEAL" but it didn't work. Also, how do you get past the grating?
-"The MADD HACKER"
A. He won't give it up as long as he is alive. Your best chance of
killing him is to catch him at home, but don't be in too big a hurry to
find it. To open the grate you just unlock it with the key. Of course,
you have to be on the side where the lock is.
-Paul Mattia
ULTIMA III
Q. Which dungeons have which marks of which level of the dungeon?
-"The MADD HACKER"
A. You want to know on which levels of which Ultima III dungeons he can
find the "marks". There are four marks: kings, fire, force, and snake.
As one might expect, they are generally found on the lowest level! As
to which is where, I'm not sure.
-Richard Gunter
A. DUNGEON LEVEL MARKS
Mines of Morinia 8 king & fire
Island 8 snake & ?
East of Capital 1 king
" " " 8 king & fire
Lava 8 force & fire
Stargate 8 ? & ?
Dark 8 force
-Richard Smart
SPELLBREAKER
Q. How do I get the cube from the hermit's cave?
-Barry Burke
A. To get past the part with the hermit think about the house ... what
do you notice about it? It sure seems imperfect ... maybe it should be
perfected.
-SysOp of ARMUDIC
Q. Ok, I can't get past the ogre or the serpent. Gimme a hand.
Please?
-Dan Greenblatt
Q. Ok, I am finally really getting somewhere in the game ... I have
gotten 340 points ... now I have a few problems once more for you to
help me on ... first, what is the octogonal room for? Is the iron key
helpful there? How do I get past the guard? Can I? And what do I use
the change shape spell for? Oh, can I do anything with the baby chick?
When it hatches, I feed it fish but it will still eat me.
-SysOp of ARMUDIC
KING'S QUEST II
Q. I have 54 points. Have the mallet, stake, brooch, cape, ring, bird,
etc. ... How do I get across the poisoned lake to the castle? How do I
summon the mermaid (saw her on the box). How do I get in the antique
shop?
-Barry Burke
WISHBRINGER
Q. Does anyone know where the Magick Shoppe is? I've mapped the town
and now I'm stuck!!!
-"Xorconn"
A. Have you gotten to that bridge that leads across the river? Well, in
case you haven't, it's just north of the town, you go across the bridge,
then you go the only direction you can go east, then you merly climb the
cliff's path. But a word of warning map the way you go as you climb the
path, because you'll need it to climb back down safely!
-"Munchkin"
HITCHHIKER'S GUIDE TO THE GALAXY
Q. Does anyone know how to get the Bable fish so you can hear what the
Vogons are saying? Also when you get sucked out into space you go into
another DARK room, how do you get past this one?
-Steve Smiroldo
A. Getting that fish is probably the hardest thing in that game. IT
drove me nuts. Ok. You probably figured out the first two or three
things to cover. (Satchel over panel, towel over drain, etc.) then
throw the junk mail in the air and push the button. I think that's it,
anyway. For the dark, just type "L" untill one of the 5 senses (like
smell the 1st time) is missing and type that smell in. I think it's
random.
-"Barracks Rat"
Q. This program is about to drive me crazy. I could use some
professional help but will take any help I can get. Marvin always wants
a tool that I don't have. How do I get the right tool. I can't find
the tool I dream about anywhere.
-Alan Grogan
A. Well, all I can tell you is to get everything you see because you
never know what you will need. There's at least one tool in every
scenario. Including the first place. Your bedroom. Remember the
screwdriver? Anyway, all I can say is to save the game before you grow
the tree and keep at it until you have the tool that he wants.
-Barry Burke
HACKER
Q. I am going crazy trying to get the level 2 & 3 passwords. Is there a
logical way to figure them out?
-David Moyer
A. LEVEL PASSWORD
-2- AX-0310479
-3- HYDRAULIC
-4- AUSTRALIA
-Jim Stevenson
[Reprinted from the April, 1986 issue of CURRENT NOTES: The Newsletter
for Atari Owners. For more information on CURRENT NOTES, see the CNOTES
file in the NEW PRODUCTS section of the Developers SIG.]
_________________________________